#include "sweety_3D_Light.h"

namespace SW
{
	Light::Light(LightType type) : m_Name(""), m_Id(0)
	{
		m_Type = (int)type;
	}

	Light::~Light()
	{

	}

	void Light::SetName(const std::string& name)
	{
		m_Name = name;
	}

	std::string	Light::GetName() const
	{
		return m_Name;
	}

	void Light::SetId(unsigned int id)
	{
		m_Id = id;
	}

	unsigned int Light::GetId() const
	{
		return m_Id;
	}

}